This is a series of articles, originally written by Xoppa. You can find the original versions here:
- Basic 3D using libGDX
- Loading models using libGDX
- Loading a scene with libGDX
- Behind the 3D scenes - part1
- Behind the 3D scenes - part2
- Creating a shader with libGDX
- Using materials with libGDX
- 3D frustum culling with libGDX
- Interacting with 3D objects
- Using collision shapes
- 3D collision detection
- 3D physics simulation
These articles give you a good quick overview on how to achieve basic tasks with the new 3D API. For more information, take a look at the Javadocs of the classes in the com.badlogic.gdx.graphics.g3d package or check out the tests and demos.