First things first - let’s start with the biggest news for today’s Status Report: we just entered into our code freeze period for libGDX 1.9.14. This means that we won’t be adding any material changes to the current branch until libGDX 1.9.14 is released, which will be this weekend. We would like to welcome everybody to try out our snapshot builds (1.9.14-SNAPSHOT) during this time, so we can catch any potential issues before release. 1.9.14 won’t contain any major features, but a few quality of life improvements.

In our last Status Report we announced regular Community Showcases, which started off mid January with raeleus, who presented his Skin Composer project. Be sure to check it out if you haven’t already! We are very pleased that our idea was received as well as it was and that quite a lot of you have expressed their interest in participating in our showcases. Over the next few months, we’ll try to give everyone a chance to show off their exciting libGDX projects. To find out more about our plans take a look here.

On another note: version 2.0.0 of gdx-jnigen was released last week. Jnigen is the tool used to write native C/C++ code within libGDX’s Java source code. If you want to find out more, check out the corresponding wiki entry. This change brings us another step closer to switch our internal build system over to Gradle. We also released version 2.0.1 of gdx-controllers and removed any and all code left in the main repository. Work on gdx-video is also still progressing (current version: 1.3.2-SNAPSHOT) – we appreciate any help in testing!

And last but not least: by merging pull request #6327, we have reached a very cool milestone! Since this project started in 2009, 500 people have contributed to libGDX’s code base. If you want to become one of those people, be sure to check out our roadmap and talk to the contributors on our Discord server!

And that was it for today’s Status Report – see you all in #6!

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